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Sapphire Wolf Pilot of the Marauder IIc

Gender:  Joined: 31 Dec 2006 Posts: 51 Status: User Location: California and inside my mech
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Posted: Sun Dec 31, 2006 9:41 pm Post subject: Assault Tech 1 |
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Have anyone tried out Assault Tech 1: Battletech? It's basically a fan remake of Mechwarrior 2. You guys still remember Mechwarrior 2 right? It's still a WIP.
P.S. Check out this cool Video. _________________
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Carlo Von Sexron a sexy revolution

Gender:  Joined: 16 Mar 2006 Posts: 2135 Status: User Location: goodness I have dropped the constitution
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Posted: Wed Jan 03, 2007 1:46 pm Post subject: |
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That thing in your sig with the red canopy and the big cannon on the top?
Yeah, I had that. It was like a foot high. You could fit a GI Joe sized dude in there. Seriously, one of the best toys I ever had. _________________
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Sapphire Wolf Pilot of the Marauder IIc

Gender:  Joined: 31 Dec 2006 Posts: 51 Status: User Location: California and inside my mech
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Posted: Thu Jan 04, 2007 2:25 am Post subject: |
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| Carlo Von Sexron wrote: | That thing in your sig with the red canopy and the big cannon on the top?
Yeah, I had that. It was like a foot high. You could fit a GI Joe sized dude in there. Seriously, one of the best toys I ever had. |
You mean the Zentraedi Officers' BattlePod?
Of course the original Marauder(the unseen one) from battletech got removed, due to copyright issues, and thus it's image was based on the Zentraedi Officers' Pod/Glaug Battlepod from Robotech/Macross. Note that I used the Zentraedi Officers' Pod as the "unseen" Marauder in my signature. _________________
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the bunk requiem for a bro

Gender:  Joined: 12 Mar 2006 Posts: 6430 Status: User Location: boston: "the city of angels"
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Posted: Thu Jan 04, 2007 2:33 am Post subject: |
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woah. _________________
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Sapphire Wolf Pilot of the Marauder IIc

Gender:  Joined: 31 Dec 2006 Posts: 51 Status: User Location: California and inside my mech
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Posted: Thu Jan 04, 2007 2:35 am Post subject: |
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| robert goulet wrote: | | woah. |
Let me guess: The graphics are amazing. _________________
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Homestarrunnernet Wastrel.
Gender:  Joined: 18 Mar 2006 Posts: 1355 Status: User
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Posted: Thu Jan 04, 2007 3:51 am Post subject: |
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| Sapphire Wolf wrote: | | robert goulet wrote: | | woah. |
Let me guess: The graphics are amazing. |
I think the thought was actually
"Jordan's a nerd?!" |
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Carlo Von Sexron a sexy revolution

Gender:  Joined: 16 Mar 2006 Posts: 2135 Status: User Location: goodness I have dropped the constitution
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Posted: Thu Jan 04, 2007 4:43 am Post subject: |
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What, no, I don't know anything about Battletech. I just had that toy. _________________
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Rocky Sullivan Endut! Hoch Hech!

Gender:  Joined: 13 Mar 2006 Posts: 5755 Status: User Location: Cunter, Switzerland
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Posted: Thu Jan 04, 2007 9:15 am Post subject: |
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he is a bit of nerd though, aye _________________
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Carlo Von Sexron a sexy revolution

Gender:  Joined: 16 Mar 2006 Posts: 2135 Status: User Location: goodness I have dropped the constitution
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Posted: Thu Jan 04, 2007 9:47 am Post subject: |
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Well yeah. I am. _________________
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Sapphire Wolf Pilot of the Marauder IIc

Gender:  Joined: 31 Dec 2006 Posts: 51 Status: User Location: California and inside my mech
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Posted: Sat Feb 10, 2007 10:11 pm Post subject: |
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Sorry for the bumpage but, the new version for Assault Tech 1 has been released!
Here are the words from Sake906:
| Sake906 at Assault Tech 1 wrote: | After almost 2 years, a glance to whats the completely new breed of our demo's code: AT1:BT 2.0.0 is now ready for you to test.
New mechlab, new modular nature that allows for new code pieces to be easily added, this new AT1 will let the game finally develop much faster than ever before, despite it has taken so long... but then you must think that for a great structure, there needs to be a well studied base.
Obviously, this one still needs to bridge gaps, known issues are some mechs still not working and the mechlab needing more retouches, rules and codewise, as well as a system that will re-check every variant in case someone desires to corrupt them.
Map and mech customizing has been made more "external" and hopefully it wont be a pain in the buttocks to make other applications for customizing-editing them.
Now onto the game itself, it features a completely new interface which bridges with the simulator and mechlab much better than ever seen before on the past demos, as well as now the "star" and drops system works completely fine. Some weapons are still not coded and lasers need re-writing.
Controls are still fixed to defaults, but on the next release the option to customize them will be available, but for now, they are as follows:
S - Shut down/power up
C - Camera controls (press 1 once outside if you want to rid the letterbox)
Numpad 7 and 9 for looking left and right
Ctrl-R - radar zooming
shift-Z/Z - Zooming
F3 - satellite (still needs more coding)
L - Light amplification
T - Target any surrounding unit (still does nothing but pointing them)
Arrows will handle the mech as usual and for torso twisting you will need to hold down the middle-mouse button (or wheel) and drag.
Damage is still absent, the mere reason for me to release this demo is to simply test what i have coded for such a long time, with other users, as well as 1.9.4 was way too old and unstable, which i hope 2.0.0 isnt as bad.
Much more things will come for once, including damage and new mech animations, on the 2.1.0 version
Thundermax will replace the link for the 1.9.4 download after sometime, but while he is absent, you can get it from here:
http://sake906.assaulttech1.com/AT1a2ins.exe |
_________________
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